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10
GutovVM/docs/data/lab_2_data/expmaze1.txt
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10
GutovVM/docs/data/lab_2_data/expmaze1.txt
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##########
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#S# #
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# # #### #
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### # ## #
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##### ##E#
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##########
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51
GutovVM/docs/data/lab_2_data/expmaze2.txt
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51
GutovVM/docs/data/lab_2_data/expmaze2.txt
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###################################################
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#S# # # # #
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# # ##### # ######### # ##### # ################# #
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##### # ########### # ### # ############# ####### #
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# ##### # ############# # # # ############# ##### #
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# # ##### # ############# # # # ######### ##### # #
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# # # ##### # ######### # # ##### ##### ##### # # #
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# # # # # # # # # # # # #
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# # ######### # ##### ########### # # # # ##### # #
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# # # # # # # # # # #
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# ############# ### # # ########### ##### # ##### #
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# # # # # # #
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############### # ### ########### ############### #
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# # # # # # #
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# ############# ### # # ##### # ######### # ##### #
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# # # # # # # # # # # # # #
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# # ############# ### # # # # # ####### # # # # # #
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# # # # # # # # # # # #
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# # ############### # ####### ####### # # ####### #
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# # # # # # # # # #
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# # # ############# ####### ####### # # ####### # #
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# # # # # # # # # # # #
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# # # # ######### ####### # # ##### # ####### # # #
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##### # # ##### ####### # ##### # # # # ### # #####
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# ##### ##### # # ############# # # # ### # ##### #
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# # # # # # # # # # # # #
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##### ##### # # # # ############# # ### # ##### # #
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# # ##### # # # # ################### # ### # ### #
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# ##### # # # # # # ############### # ### # ### # #
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##### # ######### ############### # ### # # ### # #
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# E#
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###################################################
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GutovVM/docs/data/lab_2_data/expmaze3.txt
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GutovVM/docs/data/lab_2_data/expmaze3.txt
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#####################################################################################################
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#S# # # # # #
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# # ##### # ################# # ######### # ################# # ################################### #
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##### # ############# ####### # # ##### # # # ############# # # # ################################# #
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# # # # # # # # # # #
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# # ############# ######################### ############### # ##### # ############################# #
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# ############### # ####################### # ############# # # ##### # ########################### #
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# # ######### # # # # # # ######### # ######################################### # # ##### ### # # # #
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# # # ####### # # # # # # # ####### # ######################################### # # # # ### # # # # #
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# # # # # # # # # # # # # # # # # # #
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# ##### ####### ######### # # ##### ########################################### # # # ### # ### # # #
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# # # # # # # # # # # # # # #
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# ############### # ############# # # # ##### # # ################################# # # ##### ##### #
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#####################################################################################################
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GutovVM/docs/data/lab_2_data/expmaze4.txt
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51
GutovVM/docs/data/lab_2_data/expmaze5.txt
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GutovVM/docs/data/lab_2_data/expmaze5.txt
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29
GutovVM/docs/data/lab_2_data/graphics.py
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29
GutovVM/docs/data/lab_2_data/graphics.py
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#Графики
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import matplotlib.pyplot as plt
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import pandas as pd
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df = pd.read_csv('results.csv', header=None, names=['lab','strategy','timeMs','cellsVisited','pathLength'])
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print(df)
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df_time = df.pivot(index='lab', columns='strategy', values=['timeMs','cellsVisited','pathLength'])
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print(df_time)
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# 1. График только для Времени
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df_time["timeMs"].plot(kind="bar", figsize=(10, 5), rot=0)
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plt.title("Время работы стратегий (мс)")
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plt.ylabel("timeMs")
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plt.show()
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# 2. График для Посещенных клеток
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df_time["cellsVisited"].plot(kind="bar", figsize=(10, 5), rot=0)
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plt.title("Количество посещенных клеток")
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plt.ylabel("cellsVisited")
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plt.show()
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# 3. График для Длины пути
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df_time["pathLength"].plot(kind="bar", figsize=(10, 5), rot=0)
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plt.title("Длина найденного пути")
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plt.ylabel("pathLength")
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plt.show()
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596
GutovVM/docs/data/lab_2_data/main.py
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596
GutovVM/docs/data/lab_2_data/main.py
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import numpy as np
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import abc
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from collections import deque
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import heapq
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import time
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import os
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||||||
|
import keyboard
|
||||||
|
import csv
|
||||||
|
|
||||||
|
#Классы клетки и лабиринта
|
||||||
|
|
||||||
|
class Cell:
|
||||||
|
|
||||||
|
def __init__(self, coords, isWall = False, isStart = False,
|
||||||
|
isExit = False):
|
||||||
|
self.coords = coords
|
||||||
|
self.isWall = isWall
|
||||||
|
self.isStart = isStart
|
||||||
|
self.isExit = isExit
|
||||||
|
|
||||||
|
def isPassable(self):
|
||||||
|
if self.isWall:
|
||||||
|
return False
|
||||||
|
return True
|
||||||
|
|
||||||
|
class Maze:
|
||||||
|
|
||||||
|
def __init__(self, cells, width, height, st, ex):
|
||||||
|
self.cells = cells
|
||||||
|
self.width = width
|
||||||
|
self.height = height
|
||||||
|
self.st = st
|
||||||
|
self.ex = ex
|
||||||
|
|
||||||
|
def getCell(self,x,y):
|
||||||
|
try:
|
||||||
|
return self.cells[x][y]
|
||||||
|
except:
|
||||||
|
return None
|
||||||
|
|
||||||
|
def getNeighbors(self,cell):
|
||||||
|
x,y = cell.coords
|
||||||
|
res = []
|
||||||
|
for i,j in (x,y+1),(x,y-1),(x-1,y),(x+1,y):
|
||||||
|
cellij = self.getCell(i,j)
|
||||||
|
if i <= self.width-1 and j <= self.height-1 and 0 <= i and 0 <= j and cellij is not None:
|
||||||
|
if cellij.isPassable():
|
||||||
|
res.append(cellij)
|
||||||
|
else:
|
||||||
|
res.append(None)
|
||||||
|
else:
|
||||||
|
res.append(None)
|
||||||
|
|
||||||
|
return res
|
||||||
|
|
||||||
|
#Тестирование классов клетки и лабиринта
|
||||||
|
|
||||||
|
# cell1 = Cell((1,2), isExit = True, isWall = True, isStart = False)
|
||||||
|
|
||||||
|
# print(cell1.isPassable())
|
||||||
|
# print(cell1.isStart)
|
||||||
|
# print(cell1.coords)
|
||||||
|
|
||||||
|
# width, height = 3,3
|
||||||
|
|
||||||
|
# cells = np.full((width,height), None, dtype=object)
|
||||||
|
|
||||||
|
# for x in range(width):
|
||||||
|
# for y in range(height):
|
||||||
|
# if x != 0 and x != width-1 and y != 0 and y != height-1:
|
||||||
|
# cells[x][y] = Cell((x,y), isWall = False)
|
||||||
|
# else:
|
||||||
|
# cells[x][y] = Cell((x,y), isWall = True)
|
||||||
|
|
||||||
|
# print(cells)
|
||||||
|
|
||||||
|
# maze1 = Maze(cells, width, height, cells[0], cells[-1])
|
||||||
|
|
||||||
|
# for column in cells:
|
||||||
|
# for cell in column:
|
||||||
|
# print(cell.coords)
|
||||||
|
# print(maze1.getNeighbors(cell))
|
||||||
|
|
||||||
|
# print('\n')
|
||||||
|
|
||||||
|
#Интерфейс постройки лабиринта
|
||||||
|
|
||||||
|
class MazeBuilder(abc.ABC):
|
||||||
|
|
||||||
|
@abc.abstractmethod
|
||||||
|
def buildFromFile(filename): pass
|
||||||
|
|
||||||
|
#Наследуем от него класс постройки из текстового файла
|
||||||
|
|
||||||
|
class TextFileMazeBuilder(MazeBuilder):
|
||||||
|
|
||||||
|
def buildFromFile(filename):
|
||||||
|
with open(filename, "r") as file:
|
||||||
|
|
||||||
|
rows = file.read().splitlines()
|
||||||
|
|
||||||
|
#print(rows)
|
||||||
|
|
||||||
|
width = 0
|
||||||
|
height = 0
|
||||||
|
for row in rows:
|
||||||
|
height += 1
|
||||||
|
if len(row) > width:
|
||||||
|
width = len(row)
|
||||||
|
|
||||||
|
#print(width, height)
|
||||||
|
|
||||||
|
st = (0,0)
|
||||||
|
ex = (width,height)
|
||||||
|
|
||||||
|
cells = np.full((width,height), None, dtype=object)
|
||||||
|
|
||||||
|
flagst = False
|
||||||
|
flagex = False
|
||||||
|
for y in range(height):
|
||||||
|
for x in range(width):
|
||||||
|
isWall = False
|
||||||
|
isStart = False
|
||||||
|
isExit = False
|
||||||
|
|
||||||
|
if rows[-(y+1)][x] == '#':
|
||||||
|
isWall = True
|
||||||
|
elif rows[-(y+1)][x] == 'S':
|
||||||
|
isStart = True
|
||||||
|
st = (x,y)
|
||||||
|
flagst = True
|
||||||
|
#print('Старт в',x,y)
|
||||||
|
elif rows[-(y+1)][x] == 'E':
|
||||||
|
isExit = True
|
||||||
|
ex = (x,y)
|
||||||
|
flagex = True
|
||||||
|
#print('Выход в',x,y)
|
||||||
|
elif rows[-(y+1)][x] != ' ':
|
||||||
|
raise ValueError("Неверный формат лабиринта! Пожалуйста, используйте только символы #,S,E и пробелы")
|
||||||
|
|
||||||
|
cells[x][y] = Cell((x,y), isWall, isStart, isExit)
|
||||||
|
|
||||||
|
if flagst and flagex:
|
||||||
|
|
||||||
|
return Maze(cells, width, height, cells[st[0]][st[1]], cells[ex[0]][ex[1]])
|
||||||
|
|
||||||
|
raise ValueError('В лабаиринте должны быть вход и выход (S и E)')
|
||||||
|
|
||||||
|
|
||||||
|
# builder = TextFileMazeBuilder
|
||||||
|
|
||||||
|
# maze = builder.buildFromFile('maze1.txt')
|
||||||
|
|
||||||
|
# print(maze)
|
||||||
|
|
||||||
|
|
||||||
|
#Интерфейс поиска пути
|
||||||
|
|
||||||
|
class PathFindingStrategy(abc.ABC):
|
||||||
|
|
||||||
|
@abc.abstractmethod
|
||||||
|
def findPath(self, maze, st, ex): pass
|
||||||
|
|
||||||
|
#Поиск в глубину
|
||||||
|
|
||||||
|
class DFS(PathFindingStrategy):
|
||||||
|
|
||||||
|
def findPath(self,maze,st,ex):
|
||||||
|
|
||||||
|
stack = [st]
|
||||||
|
|
||||||
|
self.visited = {st.coords} #по координатам надёжнее, а то вдруг адрес изменится
|
||||||
|
|
||||||
|
pathmap = {}
|
||||||
|
|
||||||
|
while stack:
|
||||||
|
cell = stack.pop()
|
||||||
|
|
||||||
|
if cell.coords == ex.coords:
|
||||||
|
|
||||||
|
#маршрут выстраивается в обратном порядке и разворачивается
|
||||||
|
path = []
|
||||||
|
while cell.coords != st.coords:
|
||||||
|
path.append(cell)
|
||||||
|
cell = pathmap[cell.coords]
|
||||||
|
path.append(st)
|
||||||
|
path = path[::-1]
|
||||||
|
return path
|
||||||
|
|
||||||
|
for n in maze.getNeighbors(cell):
|
||||||
|
if n != None and n.coords not in self.visited:
|
||||||
|
self.visited.add(n.coords)
|
||||||
|
pathmap[n.coords] = cell
|
||||||
|
stack.append(n)
|
||||||
|
|
||||||
|
return None
|
||||||
|
|
||||||
|
# path = DFS().findPath(maze,maze.st,maze.ex)
|
||||||
|
|
||||||
|
# print('путь поиском в глубину:')
|
||||||
|
# for cell in path:
|
||||||
|
# print(cell.coords)
|
||||||
|
|
||||||
|
|
||||||
|
class BFS(PathFindingStrategy):
|
||||||
|
|
||||||
|
def findPath(self,maze,st,ex):
|
||||||
|
|
||||||
|
queue = deque([st])
|
||||||
|
|
||||||
|
self.visited = {st.coords} #по координатам надёжнее, а то вдруг адрес изменится
|
||||||
|
|
||||||
|
pathmap = {}
|
||||||
|
|
||||||
|
while queue:
|
||||||
|
cell = queue.popleft()
|
||||||
|
|
||||||
|
if cell.coords == ex.coords:
|
||||||
|
|
||||||
|
|
||||||
|
path = []
|
||||||
|
while cell.coords != st.coords:
|
||||||
|
path.append(cell)
|
||||||
|
cell = pathmap[cell.coords]
|
||||||
|
path.append(st)
|
||||||
|
path = path[::-1]
|
||||||
|
return path
|
||||||
|
|
||||||
|
for n in maze.getNeighbors(cell):
|
||||||
|
if n != None and n.coords not in self.visited:
|
||||||
|
self.visited.add(n.coords)
|
||||||
|
pathmap[n.coords] = cell
|
||||||
|
queue.append(n)
|
||||||
|
|
||||||
|
return None
|
||||||
|
|
||||||
|
# path = BFS().findPath(maze,maze.st,maze.ex)
|
||||||
|
|
||||||
|
# print('путь поиском в ширину:')
|
||||||
|
# for cell in path:
|
||||||
|
# print(cell.coords)
|
||||||
|
|
||||||
|
class Astar(PathFindingStrategy):
|
||||||
|
|
||||||
|
def findPath(self,maze,st,ex):
|
||||||
|
|
||||||
|
c = 0
|
||||||
|
hp_queue = [(0,c,st)]
|
||||||
|
|
||||||
|
self.g_score = {st.coords: 0}
|
||||||
|
|
||||||
|
pathmap = {}
|
||||||
|
|
||||||
|
hp_queue_coords = {st.coords} #нам важна скорость
|
||||||
|
|
||||||
|
while hp_queue:
|
||||||
|
|
||||||
|
cell = heapq.heappop(hp_queue)[2]
|
||||||
|
hp_queue_coords.remove(cell.coords)
|
||||||
|
|
||||||
|
if cell.coords == ex.coords:
|
||||||
|
|
||||||
|
path = []
|
||||||
|
while cell.coords != st.coords:
|
||||||
|
path.append(cell)
|
||||||
|
cell = pathmap[cell.coords]
|
||||||
|
path.append(st)
|
||||||
|
path = path[::-1]
|
||||||
|
self.visited = set(self.g_score.keys()) #экий костыль
|
||||||
|
return path
|
||||||
|
|
||||||
|
for n in maze.getNeighbors(cell):
|
||||||
|
new_g_score = self.g_score[cell.coords] + 1
|
||||||
|
|
||||||
|
if n is not None and new_g_score < self.g_score.get(n.coords, float('inf')):
|
||||||
|
pathmap[n.coords] = cell
|
||||||
|
self.g_score[n.coords] = new_g_score
|
||||||
|
|
||||||
|
h_score = abs(n.coords[0]-ex.coords[0]) + abs(n.coords[1]-ex.coords[1])
|
||||||
|
|
||||||
|
#f = g + h
|
||||||
|
#h - манхэттенское расстояние
|
||||||
|
full_score = new_g_score + h_score
|
||||||
|
|
||||||
|
if n.coords not in hp_queue_coords:
|
||||||
|
c += 1
|
||||||
|
heapq.heappush(hp_queue, (full_score, c, n))
|
||||||
|
hp_queue_coords.add(n.coords)
|
||||||
|
|
||||||
|
self.visited = set(self.g_score.keys()) #экий костыль 2: возвращение ситхов
|
||||||
|
return None
|
||||||
|
|
||||||
|
# path = Astar().findPath(maze,maze.st,maze.ex)
|
||||||
|
|
||||||
|
# print('путь с A*:')
|
||||||
|
# for cell in path:
|
||||||
|
# print(cell.coords)
|
||||||
|
|
||||||
|
#Класс статистики поиска пути и класс оркестратор
|
||||||
|
|
||||||
|
class SearchStats():
|
||||||
|
|
||||||
|
def __init__(self, timeMs, visitedCells, pathLength):
|
||||||
|
self.timeMs = timeMs
|
||||||
|
self.visitedCells = visitedCells
|
||||||
|
self.pathLength = pathLength
|
||||||
|
|
||||||
|
class MazeSolver():
|
||||||
|
|
||||||
|
def __init__(self, maze, strategy):
|
||||||
|
self.maze = maze
|
||||||
|
self.strategy = strategy
|
||||||
|
self.observers = [ConsoleView(maze)]
|
||||||
|
|
||||||
|
for observer in self.observers:
|
||||||
|
observer.update(MazeEvent('maze_loaded',maze,maze.st.coords))
|
||||||
|
|
||||||
|
def setStrategy(self,strategy):
|
||||||
|
self.strategy = strategy
|
||||||
|
|
||||||
|
def solve(self):
|
||||||
|
|
||||||
|
start = time.perf_counter()
|
||||||
|
path = self.strategy.findPath(self.maze,self.maze.st,self.maze.ex)
|
||||||
|
end = time.perf_counter()
|
||||||
|
|
||||||
|
elapsed = end - start
|
||||||
|
|
||||||
|
visitedCells = len(self.strategy.visited)
|
||||||
|
|
||||||
|
if path is not None:
|
||||||
|
pathLength = len(path)
|
||||||
|
|
||||||
|
for observer in self.observers:
|
||||||
|
observer.update(MazeEvent('path_found',self.maze,path[-1].coords,path))
|
||||||
|
|
||||||
|
else:
|
||||||
|
pathLength = 0
|
||||||
|
for observer in self.observers:
|
||||||
|
observer.update(MazeEvent('path_found',self.maze,None,path))
|
||||||
|
|
||||||
|
return SearchStats(elapsed*1000, visitedCells, pathLength)
|
||||||
|
|
||||||
|
# MS = MazeSolver(maze, DFS())
|
||||||
|
# Stats = MS.solve()
|
||||||
|
# print(Stats.timeMs)
|
||||||
|
# print(Stats.visitedCells)
|
||||||
|
# print(Stats.pathLength)
|
||||||
|
|
||||||
|
# MS = MazeSolver(maze, BFS())
|
||||||
|
# Stats = MS.solve()
|
||||||
|
# print(Stats.timeMs)
|
||||||
|
# print(Stats.visitedCells)
|
||||||
|
# print(Stats.pathLength)
|
||||||
|
|
||||||
|
# MS = MazeSolver(maze, Astar())
|
||||||
|
# Stats = MS.solve()
|
||||||
|
# print(Stats.timeMs)
|
||||||
|
# print(Stats.visitedCells)
|
||||||
|
# print(Stats.pathLength)
|
||||||
|
|
||||||
|
|
||||||
|
#Класс для событий
|
||||||
|
|
||||||
|
class MazeEvent():
|
||||||
|
|
||||||
|
def __init__(self,event_type, maze, player_position = None, path = []):
|
||||||
|
if player_position is None:
|
||||||
|
player_position = maze.st.coords
|
||||||
|
self.event_type = event_type
|
||||||
|
self.maze = maze
|
||||||
|
self.player_position = player_position
|
||||||
|
self.path = path
|
||||||
|
|
||||||
|
#Интерфейс наблюдатель
|
||||||
|
|
||||||
|
class Observer(abc.ABC):
|
||||||
|
|
||||||
|
@abc.abstractmethod
|
||||||
|
def update(self, event):
|
||||||
|
|
||||||
|
if not isinstance(event, (str, MazeEvent)):
|
||||||
|
raise TypeError('Только строки и объекты события')
|
||||||
|
|
||||||
|
elif isinstance(event, MazeEvent) and event.event_type not in ('path_found','move','maze_loaded'):
|
||||||
|
raise TypeError('Только события "path_found","move","maze_loaded"')
|
||||||
|
|
||||||
|
#Класс консольного просмотра
|
||||||
|
|
||||||
|
class ConsoleView(Observer):
|
||||||
|
|
||||||
|
def __init__(self, maze, player_position = (0,0), path = []):
|
||||||
|
|
||||||
|
self.maze = maze
|
||||||
|
self.player_position = player_position
|
||||||
|
self.path = path
|
||||||
|
|
||||||
|
def update(self, event):
|
||||||
|
|
||||||
|
super().update(event) #проверка через сам интерфейс
|
||||||
|
|
||||||
|
if isinstance(event, str):
|
||||||
|
print('')
|
||||||
|
print(event+'\n')
|
||||||
|
self.render(self.maze, self.player_position, self.path)
|
||||||
|
|
||||||
|
else:
|
||||||
|
print('')
|
||||||
|
print(event.event_type+'\n')
|
||||||
|
if event.player_position is not None:
|
||||||
|
self.player_position = event.player_position
|
||||||
|
if event.path is not None and event.path:
|
||||||
|
self.path = event.path
|
||||||
|
self.render(event.maze, self.player_position, self.path)
|
||||||
|
|
||||||
|
def render(self, maze, player_position, path):
|
||||||
|
|
||||||
|
os.system('cls' if os.name == 'nt' else 'clear')
|
||||||
|
|
||||||
|
#из-за системы координат надо всё опять транспонировать
|
||||||
|
|
||||||
|
res = []
|
||||||
|
for row in maze.cells.T[::-1]:
|
||||||
|
subres = []
|
||||||
|
for cell in row:
|
||||||
|
if cell.isWall:
|
||||||
|
subres += '#'
|
||||||
|
elif cell.isStart:
|
||||||
|
subres += 'S'
|
||||||
|
elif cell.isExit:
|
||||||
|
subres += 'E'
|
||||||
|
else:
|
||||||
|
subres += ' '
|
||||||
|
res.append(subres)
|
||||||
|
|
||||||
|
for cell in path:
|
||||||
|
x,y = cell.coords
|
||||||
|
if res[-(y+1)][x] != 'S':
|
||||||
|
res[-(y+1)][x] = '*'
|
||||||
|
|
||||||
|
res[-(player_position[1]+1)][player_position[0]] = 'X'
|
||||||
|
|
||||||
|
for row in res:
|
||||||
|
print(''.join(row))
|
||||||
|
|
||||||
|
# builder = TextFileMazeBuilder
|
||||||
|
|
||||||
|
# maze = builder.buildFromFile('maze1.txt')
|
||||||
|
|
||||||
|
# print(maze)
|
||||||
|
|
||||||
|
# CV = ConsoleView(maze, (0,0))
|
||||||
|
# CV.update('Что-то случилось')
|
||||||
|
|
||||||
|
# ME = MazeEvent('maze_loaded', maze, (0,0))
|
||||||
|
|
||||||
|
# CV.update(ME)
|
||||||
|
|
||||||
|
# CV.update('Что-то случилось')
|
||||||
|
|
||||||
|
#Интерфейс для команд
|
||||||
|
|
||||||
|
class Command(abc.ABC):
|
||||||
|
|
||||||
|
@abc.abstractmethod
|
||||||
|
def execute(self): pass
|
||||||
|
|
||||||
|
@abc.abstractmethod
|
||||||
|
def undo(self): pass
|
||||||
|
|
||||||
|
#Класс команды движения
|
||||||
|
|
||||||
|
class MoveCommand(Command):
|
||||||
|
|
||||||
|
def __init__(self):
|
||||||
|
self.previousCell = (0,0)
|
||||||
|
|
||||||
|
def execute(self,player,direction):
|
||||||
|
|
||||||
|
self.previousCell = player.currentCell
|
||||||
|
|
||||||
|
resCell = (self.previousCell[0]+direction.dir[0],self.previousCell[1]+direction.dir[1])
|
||||||
|
|
||||||
|
player.moveTo(resCell)
|
||||||
|
|
||||||
|
def undo(self,player):
|
||||||
|
|
||||||
|
player.moveTo(self.previousCell)
|
||||||
|
|
||||||
|
#Класс игрока
|
||||||
|
|
||||||
|
class Player():
|
||||||
|
|
||||||
|
#Он хранит не текущую клетку, а только её координаты. Поскольку
|
||||||
|
#нам надо перемещать игрока динамически, а команда для перемещения
|
||||||
|
#не принимает лабиринт в качестве аргумента, следующую клетку мы
|
||||||
|
#как объект получить не можем, а можем получить только её координаты.
|
||||||
|
|
||||||
|
def __init__(self, currentCell):
|
||||||
|
|
||||||
|
self.currentCell = currentCell
|
||||||
|
|
||||||
|
def moveTo(self, cell):
|
||||||
|
|
||||||
|
self.currentCell = cell
|
||||||
|
|
||||||
|
#Класс направление
|
||||||
|
|
||||||
|
class Direction():
|
||||||
|
|
||||||
|
def __init__(self, x,y):
|
||||||
|
self.dir = (x,y)
|
||||||
|
|
||||||
|
#Тест системы перемещения клавиатурой :D
|
||||||
|
|
||||||
|
builder = TextFileMazeBuilder
|
||||||
|
|
||||||
|
maze = builder.buildFromFile('maze1.txt')
|
||||||
|
|
||||||
|
MS = MazeSolver(maze, DFS())
|
||||||
|
|
||||||
|
MS.solve()
|
||||||
|
|
||||||
|
MC = MoveCommand()
|
||||||
|
|
||||||
|
CV = MS.observers[0]
|
||||||
|
|
||||||
|
player1 = Player(CV.player_position)
|
||||||
|
|
||||||
|
instruct = '\nПеремещайтесь на W/A/S/D. Для отмены используйте ctrl+Z. Для выхода из режима перемещения команда X.\n'
|
||||||
|
|
||||||
|
def move(player, direction):
|
||||||
|
|
||||||
|
resCoords = (player.currentCell[0]+direction.dir[0], player.currentCell[1]+direction.dir[1])
|
||||||
|
resCell = maze.getCell(resCoords[0], resCoords[1])
|
||||||
|
if resCell == None or resCell.isWall:
|
||||||
|
return
|
||||||
|
MC.execute(player, direction)
|
||||||
|
CV.update(MazeEvent('move', maze, player.currentCell))
|
||||||
|
print(instruct)
|
||||||
|
|
||||||
|
def undo(player):
|
||||||
|
|
||||||
|
MC.undo(player)
|
||||||
|
CV.update(MazeEvent('move', maze, player.currentCell))
|
||||||
|
|
||||||
|
print(instruct)
|
||||||
|
|
||||||
|
keyboard.add_hotkey('w', move, args=[player1, Direction(0,1)])
|
||||||
|
|
||||||
|
keyboard.add_hotkey('s', move, args=[player1, Direction(0,-1)])
|
||||||
|
|
||||||
|
keyboard.add_hotkey('a', move, args=[player1, Direction(-1,0)])
|
||||||
|
|
||||||
|
keyboard.add_hotkey('d', move, args=[player1, Direction(1,0)])
|
||||||
|
|
||||||
|
keyboard.add_hotkey('ctrl+z', undo, args=[player1])
|
||||||
|
|
||||||
|
keyboard.wait('x')
|
||||||
|
keyboard.unhook_all()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#Эксперимент
|
||||||
|
|
||||||
|
res = []
|
||||||
|
|
||||||
|
strategyList = [BFS(),DFS(),Astar()]
|
||||||
|
sNamesList = ['BFS','DFS','Astar']
|
||||||
|
labNamesList = ['10x10','50x50','100x100','empty','no exit']
|
||||||
|
for strategy in range(3):
|
||||||
|
for i in range(1,6):
|
||||||
|
|
||||||
|
subres1 = []
|
||||||
|
subres2 = []
|
||||||
|
subres3 = []
|
||||||
|
|
||||||
|
maze_name = 'expmaze' + str(i) + '.txt'
|
||||||
|
|
||||||
|
maze = TextFileMazeBuilder.buildFromFile(maze_name)
|
||||||
|
|
||||||
|
MS = MazeSolver(maze, strategyList[strategy])
|
||||||
|
|
||||||
|
for j in range(10):
|
||||||
|
Stats = MS.solve()
|
||||||
|
subres1.append(Stats.timeMs)
|
||||||
|
subres2.append(Stats.visitedCells)
|
||||||
|
subres3.append(Stats.pathLength)
|
||||||
|
|
||||||
|
res.append([labNamesList[i-1],sNamesList[strategy],sum(subres1)/10., sum(subres2)/10., sum(subres3)/10.])
|
||||||
|
|
||||||
|
print(res)
|
||||||
|
|
||||||
|
with open("results.csv", "w", newline="") as f:
|
||||||
|
writer = csv.writer(f)
|
||||||
|
writer.writerows(res)
|
||||||
6
GutovVM/docs/data/lab_2_data/maze1.txt
Normal file
6
GutovVM/docs/data/lab_2_data/maze1.txt
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
## ####S# ##
|
||||||
|
# ## # ##
|
||||||
|
## # # # #
|
||||||
|
# ### #
|
||||||
|
# ## ## E
|
||||||
|
# ##### ######
|
||||||
128
GutovVM/docs/data/lab_2_data/mermaid diagram.txt
Normal file
128
GutovVM/docs/data/lab_2_data/mermaid diagram.txt
Normal file
|
|
@ -0,0 +1,128 @@
|
||||||
|
classDiagram
|
||||||
|
|
||||||
|
class Cell{
|
||||||
|
+tuple coords
|
||||||
|
+bool isWall
|
||||||
|
+bool isStart
|
||||||
|
+bool isExit
|
||||||
|
+isPassable(): bool
|
||||||
|
}
|
||||||
|
|
||||||
|
class Maze{
|
||||||
|
+np.array cells
|
||||||
|
+int width
|
||||||
|
+int height
|
||||||
|
+Cell st
|
||||||
|
+Cell ex
|
||||||
|
+getCell(x,y): Cell
|
||||||
|
+getNeighbors(cell): List~Cell~
|
||||||
|
}
|
||||||
|
|
||||||
|
class MazeBuilder{
|
||||||
|
<<interface>>
|
||||||
|
+buildFromFile(filename): Maze
|
||||||
|
}
|
||||||
|
|
||||||
|
class TextFileMazeBuilder{
|
||||||
|
+buildFromFile(filename): Maze
|
||||||
|
}
|
||||||
|
|
||||||
|
MazeBuilder <|.. TextFileMazeBuilder
|
||||||
|
|
||||||
|
class PathFindingStrategy{
|
||||||
|
<<interface>>
|
||||||
|
+findPath(maze,st,ex): list~Cell~
|
||||||
|
}
|
||||||
|
|
||||||
|
class BFS{
|
||||||
|
+set~tuple~ visited
|
||||||
|
+findPath(maze,st,ex): list~Cell~
|
||||||
|
}
|
||||||
|
|
||||||
|
class DFS{
|
||||||
|
+set~tuple~ visited
|
||||||
|
+findPath(maze,st,ex): list~Cell~
|
||||||
|
}
|
||||||
|
|
||||||
|
class Astar{
|
||||||
|
+dict~tuple, int~
|
||||||
|
+set~tuple~ visited
|
||||||
|
+findPath(maze,st,ex): list~Cell~
|
||||||
|
}
|
||||||
|
|
||||||
|
PathFindingStrategy <|.. BFS
|
||||||
|
PathFindingStrategy <|.. DFS
|
||||||
|
PathFindingStrategy <|.. Astar
|
||||||
|
|
||||||
|
class SearchStats{
|
||||||
|
+float timeMs
|
||||||
|
+int visitedCells
|
||||||
|
+int pathLength
|
||||||
|
}
|
||||||
|
|
||||||
|
class MazeSolver{
|
||||||
|
+Maze maze
|
||||||
|
+PathFindingStrategy strategy
|
||||||
|
+list~ConsoleView~ observers
|
||||||
|
+setStrategy(strategy)
|
||||||
|
+solve(): SearchStats
|
||||||
|
}
|
||||||
|
|
||||||
|
class MazeEvent{
|
||||||
|
+string event_type
|
||||||
|
+Maze maze
|
||||||
|
+tuple player_position
|
||||||
|
+list~tuple~ path
|
||||||
|
}
|
||||||
|
|
||||||
|
class Observer{
|
||||||
|
<<interface>>
|
||||||
|
+update(event)
|
||||||
|
}
|
||||||
|
|
||||||
|
class ConsoleView{
|
||||||
|
+Maze maze
|
||||||
|
+tuple player_position
|
||||||
|
+list~tuple~ path
|
||||||
|
+update(event)
|
||||||
|
+render(maze,player_position,path)
|
||||||
|
}
|
||||||
|
|
||||||
|
class Command{
|
||||||
|
<<interface>>
|
||||||
|
+execute()
|
||||||
|
+undo()
|
||||||
|
}
|
||||||
|
|
||||||
|
class MoveCommand{
|
||||||
|
+tuple previousCell
|
||||||
|
+execute(player,direction)
|
||||||
|
+undo(player)
|
||||||
|
}
|
||||||
|
|
||||||
|
Command <|.. MoveCommand
|
||||||
|
|
||||||
|
class Player{
|
||||||
|
+tuple currentCell
|
||||||
|
+moveTo(cell)
|
||||||
|
}
|
||||||
|
|
||||||
|
class Direction{
|
||||||
|
+tuple dir
|
||||||
|
}
|
||||||
|
|
||||||
|
MazeSolver --> PathFindingStrategy: uses
|
||||||
|
MazeBuilder --> Maze: creates
|
||||||
|
Maze --> Cell: contains
|
||||||
|
ConsoleView ..|> Observer
|
||||||
|
MazeSolver --> Observer: notifies
|
||||||
|
MazeSolver --> MazeEvent: creates
|
||||||
|
Observer --> MazeEvent: accepts
|
||||||
|
MoveCommand --> Player: moves
|
||||||
|
MoveCommand --> Direction: uses
|
||||||
|
ConsoleView --> Player: accepts position
|
||||||
|
ConsoleView --> Maze: renders
|
||||||
|
MazeSolver --> SearchStats: returns
|
||||||
|
MazeSolver --> Maze: accepts
|
||||||
|
MazeEvent --> Player: stores position
|
||||||
|
Player --> Cell: saves coords
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 777 KiB |
File diff suppressed because one or more lines are too long
|
After Width: | Height: | Size: 92 KiB |
16
GutovVM/docs/data/lab_2_data/results copy 28 05 26.csv
Normal file
16
GutovVM/docs/data/lab_2_data/results copy 28 05 26.csv
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
ëàáèðèíò;ñòðàòåãèÿ;âðåìÿ_ìñ;ïîñåùåíî_êëåòîê (ñð);äëèíà_ïóòè (ñð)
|
||||||
|
10x10;BFS;0.08966999594122171;36;21
|
||||||
|
50x50;BFS;2.187670022249222;1020;501
|
||||||
|
100x100;BFS;8.31503001973033;4172;414
|
||||||
|
empty;BFS;5.047210049815476;2500;99
|
||||||
|
no exit;BFS;2.197379991412163;1072;0
|
||||||
|
10x10;DFS;0.09059999138116837;37;21
|
||||||
|
50x50;DFS;1.264189975336194;593;581
|
||||||
|
100x100;DFS;5.151620041579008;2384;1122
|
||||||
|
empty;DFS;3.3813500544056296;2500;1275
|
||||||
|
no exit;DFS;2.2671299753710628;1072;0
|
||||||
|
10x10;Astar;0.11618996504694223;33;21
|
||||||
|
50x50;Astar;2.8455600142478943;973;501
|
||||||
|
100x100;Astar;9.197140019387007;2980;414
|
||||||
|
empty;Astar;7.771430024877191;2500;99
|
||||||
|
no exit;Astar;3.192879958078265;1072;0
|
||||||
|
15
GutovVM/docs/data/lab_2_data/results.csv
Normal file
15
GutovVM/docs/data/lab_2_data/results.csv
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
10x10,BFS,0.08966999594122171,36.0,21.0
|
||||||
|
50x50,BFS,2.187670022249222,1020.0,501.0
|
||||||
|
100x100,BFS,8.31503001973033,4172.0,414.0
|
||||||
|
empty,BFS,5.047210049815476,2500.0,99.0
|
||||||
|
no exit,BFS,2.197379991412163,1072.0,0.0
|
||||||
|
10x10,DFS,0.09059999138116837,37.0,21.0
|
||||||
|
50x50,DFS,1.264189975336194,593.0,581.0
|
||||||
|
100x100,DFS,5.151620041579008,2384.0,1122.0
|
||||||
|
empty,DFS,3.3813500544056296,2500.0,1275.0
|
||||||
|
no exit,DFS,2.2671299753710628,1072.0,0.0
|
||||||
|
10x10,Astar,0.11618996504694223,33.0,21.0
|
||||||
|
50x50,Astar,2.8455600142478943,973.0,501.0
|
||||||
|
100x100,Astar,9.197140019387007,2980.0,414.0
|
||||||
|
empty,Astar,7.771430024877191,2500.0,99.0
|
||||||
|
no exit,Astar,3.192879958078265,1072.0,0.0
|
||||||
|
BIN
GutovVM/docs/otchet2.docx
Normal file
BIN
GutovVM/docs/otchet2.docx
Normal file
Binary file not shown.
BIN
GutovVM/docs/otchet2.pdf
Normal file
BIN
GutovVM/docs/otchet2.pdf
Normal file
Binary file not shown.
Binary file not shown.
BIN
GutovVM/docs/~$tchet2.docx
Normal file
BIN
GutovVM/docs/~$tchet2.docx
Normal file
Binary file not shown.
BIN
GutovVM/docs/~WRL0005.tmp
Normal file
BIN
GutovVM/docs/~WRL0005.tmp
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user