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| Author | SHA1 | Date | |
|---|---|---|---|
| 49fa517565 | |||
| 19f9b5403c | |||
| bbd059e8b2 | |||
| 2360b42a88 | |||
| 7e723606cb | |||
| 3d7c072106 |
10
GutovVM/docs/data/lab_2_data/expmaze1.txt
Normal file
10
GutovVM/docs/data/lab_2_data/expmaze1.txt
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@ -0,0 +1,10 @@
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##########
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#S# #
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# # #### #
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# # # #
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### # ## #
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# # #
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# ##### ##
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# # #
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##### ##E#
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##########
|
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51
GutovVM/docs/data/lab_2_data/expmaze2.txt
Normal file
51
GutovVM/docs/data/lab_2_data/expmaze2.txt
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@ -0,0 +1,51 @@
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###################################################
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#S# # # # #
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# # ##### # ######### # ##### # ################# #
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# # # # # # # # # #
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##### # ########### # ### # ############# ####### #
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# # # # # # # # #
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# ##### # ############# # # # ############# ##### #
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# # # # # # # # # # #
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# # ##### # ############# # # # ######### ##### # #
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# # # # # # # # # # # # #
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# # # ##### # ######### # # ##### ##### ##### # # #
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# # # # # # # # # # # # #
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# # ######### # ##### ########### # # # # ##### # #
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# # # # # # # # # # #
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# ############# ### # # ########### ##### # ##### #
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# # # # # # #
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############### # ### ########### ############### #
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# # # # # # #
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# ############# ### # # ##### # ######### # ##### #
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# # # # # # # # # # # # # #
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# # ############# ### # # # # # ####### # # # # # #
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# # # # # # # # # # # #
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# # ############### # ####### ####### # # ####### #
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# # # # # # # # # #
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# # # ############# ####### ####### # # ####### # #
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# # # # # # # # # # # #
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# # # # ######### ####### # # ##### # ####### # # #
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# # # # # # # # # # # # # #
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##### # # ##### ####### # ##### # # # # ### # #####
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# # # # # # # # # # # # #
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# ##### ##### # # ############# # # # ### # ##### #
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# # # # # # # # # # # # #
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##### ##### # # # # ############# # ### # ##### # #
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# # # # # # # # # # # # #
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# # ##### # # # # ################### # ### # ### #
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# # # # # # # # # # # # # #
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# ##### # # # # # # ############### # ### # ### # #
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# # # # # # # # # # # # #
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##### # ######### ############### # ### # # ### # #
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# # # # # # # # #
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# ############# ##################### ####### # # #
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# # # # #
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############# ######################### ###########
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# # # #
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# ########### # ####################### # ####### #
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# # # # # # #
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########### # # # ####################### ####### #
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# # # # #
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# ########### ################################### #
|
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# E#
|
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###################################################
|
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97
GutovVM/docs/data/lab_2_data/expmaze3.txt
Normal file
97
GutovVM/docs/data/lab_2_data/expmaze3.txt
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#####################################################################################################
|
||||
#S# # # # # #
|
||||
# # ##### # ################# # ######### # ################# # ################################### #
|
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# # # # # # # # # # # # # #
|
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##### # ############# ####### # # ##### # # # ############# # # # ################################# #
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# # # # # # # # # # # # # # # # #
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# ##### # ############# ####### # # # # # # # # ############# # # # ############################### #
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# # # # # # # # # # # # # # # # # #
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# # ##### # ######### ########### # # # # # # ############### # # # # ############################# #
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# # # # # # # # # # # # # # # #
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# # # ##### # ##### ############### ##### ################# # # # # # ############################# #
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# # # # # # # # # # #
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# # ############# ######################### ############### # ##### # ############################# #
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# # # # # # # # #
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# ############### # ####################### # ############# # # ##### # ########################### #
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# # # # # # # # # # # #
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############### # # # ##################### # # ############# # # ##### # ######################### #
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# # # # # # # # # # # # # #
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# ############# # # # # ################### # # # ############# # # ##### # ####################### #
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# # # # # # # # # # # # # # # # #
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# # ############# # # # # ################# # # # # ############# # ##### # # ##################### #
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# # # # # # # # # # # # # # # # # #
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# # # ############# # # # # ############### # # # ############### # ##### # # # ################### #
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# # # # # # # # # # # # # # # #
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# # # # ############# ##################### # # ######################### # # # # ################# #
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# # # # # # # # # # # # #
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# # # # # ################################# # ########################### # # # # # ############### #
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# # # # # # # # # # #
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# # # ####### ############################### ############################# ####### ############### #
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# # # # # # # #
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# # ######### # ############################# # ########################### ####### # ############# #
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# # # # # # # # # #
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# ########### # # ########################### # # ######################### ####### # ############# #
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# # # # # # # # # #
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############# # # # ######################### # ########################### # ##### # ############# #
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# # # # # # # # # # #
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# ########### # # # # ####################### ############################# # # ##### # #############
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# # # # # # # # # # # # #
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# # ######### # # # # # ##################### # ########################### # # # ##### ########### #
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# # # # # # # # # # # # # # # # #
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# # # ####### # # # # # # ################### # # ######################### # # # # ##### ######### #
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# # # # # # # # # # # # # # # # # # #
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# # # # ##### # ##### # # # ################# # ########################### # # # # # ##### ####### #
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# # # # # # # # # # # # # # # # # # #
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# ##### # # # # # ##### # # # ############### ############################# ####### # # ##### ##### #
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# # # # # # # # # # # # # # # # # # #
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# # ##### # # # # # ##### # # # ############################################# ####### # # # # # ### #
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# # # # # # # # # # # # # # # #
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# ######### ####### ########### # ############################################# ####### ### # ### # #
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# # # # # # # # # # #
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########### # ####### ########### # ########################################### ######### # ### # # #
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# # # # # # # # # # # #
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# ########### # ##### # ########### # ######################################### # ######### ### # # #
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# # # # # # # # # # # # # # # #
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# # ######### # # # # # # ######### # ######################################### # # ##### ### # # # #
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# # # # # # # # # # # # # # # # # # # # #
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# # # ####### # # # # # # # ####### # ######################################### # # # # ### # # # # #
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# # # # # # # # # # # # # # # # # # #
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# ##### ####### ######### # # ##### ########################################### # # # ### # ### # # #
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# # # # # # # # # # # # # # #
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####### # ############### # # ##### # ######################################### # # ### # ### # # # #
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# # # # # # # # # # # # # # # #
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# ####### # ############# # ### # ### # ######################################### ### # ### # ### # #
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# # # # # # # # # # # # # # # # #
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# # ##### # ############### ### # # ### # ######################################### # # ### # ### # #
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# # # # # # # # # # # # # # # # #
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# # # # ##### ############### # # ##### # # ####################################### # # ### # ### # #
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# # # # # # # # # # # # # # # # #
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# # # ######### ############# # # # ##### # # ##################################### ##### # ### # # #
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# # # # # # # # # # # # # # #
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# # ############# ############### # # ##### # # ################################### # ##### ### # # #
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# # # # # # # # # # # # # #
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# ############### # ############# # # # ##### # # ################################# # # ##### ##### #
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# # # # # # # # # # # # # # #
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# ################# # ########### # # # # ##### # # ############################### # # # ##### ### #
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# # # # # # # # # # # # # # # # #
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# # ############### # # ######### # ##### # ##### # # ############################# # # # # ##### # #
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# # # # # # # # # # # # # # # # # #
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# # # ############# # # # ####### ######### # ##### # # ########################### ####### # ##### #
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# # # # # # # # # # # # # # # # # #
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# # # # ############# # # # ##### # ####### # # ##### # # ######################### # ####### # #####
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# # # # # # # # # # # # # # # # # # # # # # #
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# # # # # ########### # # # # # # # # ##### # # # ##### # # ####################### # # ##### # # # #
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# # # # # # # # # # # # # # # # # # # # # # # # # # # # #
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# # ##### # ######### # ##### # # # # # # # # # # # ##### # # ##################### # # # # # # # # #
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# # # # # # # # # # # # # # # # # # # # #
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# ######### # ######### ############### ######### # ##### # # ##################### ##### # ##### # #
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# # # # # # # # # # # # # # # #
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########### # ######### # ##################### # # # ##### # # ################### # ##### # # # # #
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# # # # # # # # # # # # # # # # # #
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# ####################### # ################### # # # # ##### # # ################# # # ##### # # # #
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# # # # # # # # # # # # # # # # #
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# # ##################### # # ################# ##### # # ##### # # ############### # # # ##### ### #
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# # # # # # # # # # # # # # # # # # #
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# # # ################### # # # ############### # ##### # # ##### # # ############# # # # # ##### # #
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# # # # # # # # # # # # # # # # E
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#####################################################################################################
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50
GutovVM/docs/data/lab_2_data/expmaze4.txt
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50
GutovVM/docs/data/lab_2_data/expmaze4.txt
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S
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E
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51
GutovVM/docs/data/lab_2_data/expmaze5.txt
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51
GutovVM/docs/data/lab_2_data/expmaze5.txt
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###################################################
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#S# # # # #
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# # ##### # ######### # ##### # ################# #
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# # # # # # # # # #
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##### # ########### # ### # ############# ####### #
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# # # # # # # # #
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# ##### # ############# # # # ############# ##### #
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# # # # # # # # # # #
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# # ##### # ############# # # # ######### ##### # #
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# # # # # # # # # # # # #
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# # # ##### # ######### # # ##### ##### ##### # # #
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# # # # # # # # # # # # #
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# # ######### # ##### ########### # # # # ##### # #
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# # # # # # # # # # #
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# ############# ### # # ########### ##### # ##### #
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# # # # # # #
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############### # ### ########### ############### #
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# # # # # # #
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# ############# ### # # ##### # ######### # ##### #
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# # # # # # # # # # # # # #
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# # ############# ### # # # # # ####### # # # # # #
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# # # # # # # # # # # #
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# # ############### # ####### ####### # # ####### #
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# # # # # # # # # #
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# # # ############# ####### ####### # # ####### # #
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# # # # # # # # # # # #
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# # # # ######### ####### # # ##### # ####### # # #
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# # # # # # # # # # # # # #
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##### # # ##### ####### # ##### # # # # ### # #####
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# # # # # # # # # # # # #
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# ##### ##### # # ############# # # # ### # ##### #
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# # # # # # # # # # # # #
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##### ##### # # # # ############# # ### # ##### # #
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# # # # # # # # # # # # #
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# # ##### # # # # ################### # ### # ### #
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# # # # # # # # # # # # # #
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# ##### # # # # # # ############### # ### # ### # #
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# # # # # # # # # # # # #
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##### # ######### ############### # ### # # ### # #
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# # # # # # # # #
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# ############# ##################### ####### # # #
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# # # # #
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############# ######################### ###########
|
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# # # #
|
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# ########### # ####################### # ####### #
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# # # # # # #
|
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########### # # # ####################### ####### #
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# # # # ### #
|
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# ########### ########################### #E# #
|
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# ### #
|
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###################################################
|
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29
GutovVM/docs/data/lab_2_data/graphics.py
Normal file
29
GutovVM/docs/data/lab_2_data/graphics.py
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|
|||
#Графики
|
||||
import matplotlib.pyplot as plt
|
||||
import pandas as pd
|
||||
|
||||
df = pd.read_csv('results.csv', header=None, names=['lab','strategy','timeMs','cellsVisited','pathLength'])
|
||||
|
||||
print(df)
|
||||
|
||||
df_time = df.pivot(index='lab', columns='strategy', values=['timeMs','cellsVisited','pathLength'])
|
||||
|
||||
print(df_time)
|
||||
|
||||
# 1. График только для Времени
|
||||
df_time["timeMs"].plot(kind="bar", figsize=(10, 5), rot=0)
|
||||
plt.title("Время работы стратегий (мс)")
|
||||
plt.ylabel("timeMs")
|
||||
plt.show()
|
||||
|
||||
# 2. График для Посещенных клеток
|
||||
df_time["cellsVisited"].plot(kind="bar", figsize=(10, 5), rot=0)
|
||||
plt.title("Количество посещенных клеток")
|
||||
plt.ylabel("cellsVisited")
|
||||
plt.show()
|
||||
|
||||
# 3. График для Длины пути
|
||||
df_time["pathLength"].plot(kind="bar", figsize=(10, 5), rot=0)
|
||||
plt.title("Длина найденного пути")
|
||||
plt.ylabel("pathLength")
|
||||
plt.show()
|
||||
596
GutovVM/docs/data/lab_2_data/main.py
Normal file
596
GutovVM/docs/data/lab_2_data/main.py
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|
|
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|
|||
import numpy as np
|
||||
import abc
|
||||
from collections import deque
|
||||
import heapq
|
||||
import time
|
||||
import os
|
||||
import keyboard
|
||||
import csv
|
||||
|
||||
#Классы клетки и лабиринта
|
||||
|
||||
class Cell:
|
||||
|
||||
def __init__(self, coords, isWall = False, isStart = False,
|
||||
isExit = False):
|
||||
self.coords = coords
|
||||
self.isWall = isWall
|
||||
self.isStart = isStart
|
||||
self.isExit = isExit
|
||||
|
||||
def isPassable(self):
|
||||
if self.isWall:
|
||||
return False
|
||||
return True
|
||||
|
||||
class Maze:
|
||||
|
||||
def __init__(self, cells, width, height, st, ex):
|
||||
self.cells = cells
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.st = st
|
||||
self.ex = ex
|
||||
|
||||
def getCell(self,x,y):
|
||||
try:
|
||||
return self.cells[x][y]
|
||||
except:
|
||||
return None
|
||||
|
||||
def getNeighbors(self,cell):
|
||||
x,y = cell.coords
|
||||
res = []
|
||||
for i,j in (x,y+1),(x,y-1),(x-1,y),(x+1,y):
|
||||
cellij = self.getCell(i,j)
|
||||
if i <= self.width-1 and j <= self.height-1 and 0 <= i and 0 <= j and cellij is not None:
|
||||
if cellij.isPassable():
|
||||
res.append(cellij)
|
||||
else:
|
||||
res.append(None)
|
||||
else:
|
||||
res.append(None)
|
||||
|
||||
return res
|
||||
|
||||
#Тестирование классов клетки и лабиринта
|
||||
|
||||
# cell1 = Cell((1,2), isExit = True, isWall = True, isStart = False)
|
||||
|
||||
# print(cell1.isPassable())
|
||||
# print(cell1.isStart)
|
||||
# print(cell1.coords)
|
||||
|
||||
# width, height = 3,3
|
||||
|
||||
# cells = np.full((width,height), None, dtype=object)
|
||||
|
||||
# for x in range(width):
|
||||
# for y in range(height):
|
||||
# if x != 0 and x != width-1 and y != 0 and y != height-1:
|
||||
# cells[x][y] = Cell((x,y), isWall = False)
|
||||
# else:
|
||||
# cells[x][y] = Cell((x,y), isWall = True)
|
||||
|
||||
# print(cells)
|
||||
|
||||
# maze1 = Maze(cells, width, height, cells[0], cells[-1])
|
||||
|
||||
# for column in cells:
|
||||
# for cell in column:
|
||||
# print(cell.coords)
|
||||
# print(maze1.getNeighbors(cell))
|
||||
|
||||
# print('\n')
|
||||
|
||||
#Интерфейс постройки лабиринта
|
||||
|
||||
class MazeBuilder(abc.ABC):
|
||||
|
||||
@abc.abstractmethod
|
||||
def buildFromFile(filename): pass
|
||||
|
||||
#Наследуем от него класс постройки из текстового файла
|
||||
|
||||
class TextFileMazeBuilder(MazeBuilder):
|
||||
|
||||
def buildFromFile(filename):
|
||||
with open(filename, "r") as file:
|
||||
|
||||
rows = file.read().splitlines()
|
||||
|
||||
#print(rows)
|
||||
|
||||
width = 0
|
||||
height = 0
|
||||
for row in rows:
|
||||
height += 1
|
||||
if len(row) > width:
|
||||
width = len(row)
|
||||
|
||||
#print(width, height)
|
||||
|
||||
st = (0,0)
|
||||
ex = (width,height)
|
||||
|
||||
cells = np.full((width,height), None, dtype=object)
|
||||
|
||||
flagst = False
|
||||
flagex = False
|
||||
for y in range(height):
|
||||
for x in range(width):
|
||||
isWall = False
|
||||
isStart = False
|
||||
isExit = False
|
||||
|
||||
if rows[-(y+1)][x] == '#':
|
||||
isWall = True
|
||||
elif rows[-(y+1)][x] == 'S':
|
||||
isStart = True
|
||||
st = (x,y)
|
||||
flagst = True
|
||||
#print('Старт в',x,y)
|
||||
elif rows[-(y+1)][x] == 'E':
|
||||
isExit = True
|
||||
ex = (x,y)
|
||||
flagex = True
|
||||
#print('Выход в',x,y)
|
||||
elif rows[-(y+1)][x] != ' ':
|
||||
raise ValueError("Неверный формат лабиринта! Пожалуйста, используйте только символы #,S,E и пробелы")
|
||||
|
||||
cells[x][y] = Cell((x,y), isWall, isStart, isExit)
|
||||
|
||||
if flagst and flagex:
|
||||
|
||||
return Maze(cells, width, height, cells[st[0]][st[1]], cells[ex[0]][ex[1]])
|
||||
|
||||
raise ValueError('В лабаиринте должны быть вход и выход (S и E)')
|
||||
|
||||
|
||||
# builder = TextFileMazeBuilder
|
||||
|
||||
# maze = builder.buildFromFile('maze1.txt')
|
||||
|
||||
# print(maze)
|
||||
|
||||
|
||||
#Интерфейс поиска пути
|
||||
|
||||
class PathFindingStrategy(abc.ABC):
|
||||
|
||||
@abc.abstractmethod
|
||||
def findPath(self, maze, st, ex): pass
|
||||
|
||||
#Поиск в глубину
|
||||
|
||||
class DFS(PathFindingStrategy):
|
||||
|
||||
def findPath(self,maze,st,ex):
|
||||
|
||||
stack = [st]
|
||||
|
||||
self.visited = {st.coords} #по координатам надёжнее, а то вдруг адрес изменится
|
||||
|
||||
pathmap = {}
|
||||
|
||||
while stack:
|
||||
cell = stack.pop()
|
||||
|
||||
if cell.coords == ex.coords:
|
||||
|
||||
#маршрут выстраивается в обратном порядке и разворачивается
|
||||
path = []
|
||||
while cell.coords != st.coords:
|
||||
path.append(cell)
|
||||
cell = pathmap[cell.coords]
|
||||
path.append(st)
|
||||
path = path[::-1]
|
||||
return path
|
||||
|
||||
for n in maze.getNeighbors(cell):
|
||||
if n != None and n.coords not in self.visited:
|
||||
self.visited.add(n.coords)
|
||||
pathmap[n.coords] = cell
|
||||
stack.append(n)
|
||||
|
||||
return None
|
||||
|
||||
# path = DFS().findPath(maze,maze.st,maze.ex)
|
||||
|
||||
# print('путь поиском в глубину:')
|
||||
# for cell in path:
|
||||
# print(cell.coords)
|
||||
|
||||
|
||||
class BFS(PathFindingStrategy):
|
||||
|
||||
def findPath(self,maze,st,ex):
|
||||
|
||||
queue = deque([st])
|
||||
|
||||
self.visited = {st.coords} #по координатам надёжнее, а то вдруг адрес изменится
|
||||
|
||||
pathmap = {}
|
||||
|
||||
while queue:
|
||||
cell = queue.popleft()
|
||||
|
||||
if cell.coords == ex.coords:
|
||||
|
||||
|
||||
path = []
|
||||
while cell.coords != st.coords:
|
||||
path.append(cell)
|
||||
cell = pathmap[cell.coords]
|
||||
path.append(st)
|
||||
path = path[::-1]
|
||||
return path
|
||||
|
||||
for n in maze.getNeighbors(cell):
|
||||
if n != None and n.coords not in self.visited:
|
||||
self.visited.add(n.coords)
|
||||
pathmap[n.coords] = cell
|
||||
queue.append(n)
|
||||
|
||||
return None
|
||||
|
||||
# path = BFS().findPath(maze,maze.st,maze.ex)
|
||||
|
||||
# print('путь поиском в ширину:')
|
||||
# for cell in path:
|
||||
# print(cell.coords)
|
||||
|
||||
class Astar(PathFindingStrategy):
|
||||
|
||||
def findPath(self,maze,st,ex):
|
||||
|
||||
c = 0
|
||||
hp_queue = [(0,c,st)]
|
||||
|
||||
self.g_score = {st.coords: 0}
|
||||
|
||||
pathmap = {}
|
||||
|
||||
hp_queue_coords = {st.coords} #нам важна скорость
|
||||
|
||||
while hp_queue:
|
||||
|
||||
cell = heapq.heappop(hp_queue)[2]
|
||||
hp_queue_coords.remove(cell.coords)
|
||||
|
||||
if cell.coords == ex.coords:
|
||||
|
||||
path = []
|
||||
while cell.coords != st.coords:
|
||||
path.append(cell)
|
||||
cell = pathmap[cell.coords]
|
||||
path.append(st)
|
||||
path = path[::-1]
|
||||
self.visited = set(self.g_score.keys()) #экий костыль
|
||||
return path
|
||||
|
||||
for n in maze.getNeighbors(cell):
|
||||
new_g_score = self.g_score[cell.coords] + 1
|
||||
|
||||
if n is not None and new_g_score < self.g_score.get(n.coords, float('inf')):
|
||||
pathmap[n.coords] = cell
|
||||
self.g_score[n.coords] = new_g_score
|
||||
|
||||
h_score = abs(n.coords[0]-ex.coords[0]) + abs(n.coords[1]-ex.coords[1])
|
||||
|
||||
#f = g + h
|
||||
#h - манхэттенское расстояние
|
||||
full_score = new_g_score + h_score
|
||||
|
||||
if n.coords not in hp_queue_coords:
|
||||
c += 1
|
||||
heapq.heappush(hp_queue, (full_score, c, n))
|
||||
hp_queue_coords.add(n.coords)
|
||||
|
||||
self.visited = set(self.g_score.keys()) #экий костыль 2: возвращение ситхов
|
||||
return None
|
||||
|
||||
# path = Astar().findPath(maze,maze.st,maze.ex)
|
||||
|
||||
# print('путь с A*:')
|
||||
# for cell in path:
|
||||
# print(cell.coords)
|
||||
|
||||
#Класс статистики поиска пути и класс оркестратор
|
||||
|
||||
class SearchStats():
|
||||
|
||||
def __init__(self, timeMs, visitedCells, pathLength):
|
||||
self.timeMs = timeMs
|
||||
self.visitedCells = visitedCells
|
||||
self.pathLength = pathLength
|
||||
|
||||
class MazeSolver():
|
||||
|
||||
def __init__(self, maze, strategy):
|
||||
self.maze = maze
|
||||
self.strategy = strategy
|
||||
self.observers = [ConsoleView(maze)]
|
||||
|
||||
for observer in self.observers:
|
||||
observer.update(MazeEvent('maze_loaded',maze,maze.st.coords))
|
||||
|
||||
def setStrategy(self,strategy):
|
||||
self.strategy = strategy
|
||||
|
||||
def solve(self):
|
||||
|
||||
start = time.perf_counter()
|
||||
path = self.strategy.findPath(self.maze,self.maze.st,self.maze.ex)
|
||||
end = time.perf_counter()
|
||||
|
||||
elapsed = end - start
|
||||
|
||||
visitedCells = len(self.strategy.visited)
|
||||
|
||||
if path is not None:
|
||||
pathLength = len(path)
|
||||
|
||||
for observer in self.observers:
|
||||
observer.update(MazeEvent('path_found',self.maze,path[-1].coords,path))
|
||||
|
||||
else:
|
||||
pathLength = 0
|
||||
for observer in self.observers:
|
||||
observer.update(MazeEvent('path_found',self.maze,None,path))
|
||||
|
||||
return SearchStats(elapsed*1000, visitedCells, pathLength)
|
||||
|
||||
# MS = MazeSolver(maze, DFS())
|
||||
# Stats = MS.solve()
|
||||
# print(Stats.timeMs)
|
||||
# print(Stats.visitedCells)
|
||||
# print(Stats.pathLength)
|
||||
|
||||
# MS = MazeSolver(maze, BFS())
|
||||
# Stats = MS.solve()
|
||||
# print(Stats.timeMs)
|
||||
# print(Stats.visitedCells)
|
||||
# print(Stats.pathLength)
|
||||
|
||||
# MS = MazeSolver(maze, Astar())
|
||||
# Stats = MS.solve()
|
||||
# print(Stats.timeMs)
|
||||
# print(Stats.visitedCells)
|
||||
# print(Stats.pathLength)
|
||||
|
||||
|
||||
#Класс для событий
|
||||
|
||||
class MazeEvent():
|
||||
|
||||
def __init__(self,event_type, maze, player_position = None, path = []):
|
||||
if player_position is None:
|
||||
player_position = maze.st.coords
|
||||
self.event_type = event_type
|
||||
self.maze = maze
|
||||
self.player_position = player_position
|
||||
self.path = path
|
||||
|
||||
#Интерфейс наблюдатель
|
||||
|
||||
class Observer(abc.ABC):
|
||||
|
||||
@abc.abstractmethod
|
||||
def update(self, event):
|
||||
|
||||
if not isinstance(event, (str, MazeEvent)):
|
||||
raise TypeError('Только строки и объекты события')
|
||||
|
||||
elif isinstance(event, MazeEvent) and event.event_type not in ('path_found','move','maze_loaded'):
|
||||
raise TypeError('Только события "path_found","move","maze_loaded"')
|
||||
|
||||
#Класс консольного просмотра
|
||||
|
||||
class ConsoleView(Observer):
|
||||
|
||||
def __init__(self, maze, player_position = (0,0), path = []):
|
||||
|
||||
self.maze = maze
|
||||
self.player_position = player_position
|
||||
self.path = path
|
||||
|
||||
def update(self, event):
|
||||
|
||||
super().update(event) #проверка через сам интерфейс
|
||||
|
||||
if isinstance(event, str):
|
||||
print('')
|
||||
print(event+'\n')
|
||||
self.render(self.maze, self.player_position, self.path)
|
||||
|
||||
else:
|
||||
print('')
|
||||
print(event.event_type+'\n')
|
||||
if event.player_position is not None:
|
||||
self.player_position = event.player_position
|
||||
if event.path is not None and event.path:
|
||||
self.path = event.path
|
||||
self.render(event.maze, self.player_position, self.path)
|
||||
|
||||
def render(self, maze, player_position, path):
|
||||
|
||||
os.system('cls' if os.name == 'nt' else 'clear')
|
||||
|
||||
#из-за системы координат надо всё опять транспонировать
|
||||
|
||||
res = []
|
||||
for row in maze.cells.T[::-1]:
|
||||
subres = []
|
||||
for cell in row:
|
||||
if cell.isWall:
|
||||
subres += '#'
|
||||
elif cell.isStart:
|
||||
subres += 'S'
|
||||
elif cell.isExit:
|
||||
subres += 'E'
|
||||
else:
|
||||
subres += ' '
|
||||
res.append(subres)
|
||||
|
||||
for cell in path:
|
||||
x,y = cell.coords
|
||||
if res[-(y+1)][x] != 'S':
|
||||
res[-(y+1)][x] = '*'
|
||||
|
||||
res[-(player_position[1]+1)][player_position[0]] = 'X'
|
||||
|
||||
for row in res:
|
||||
print(''.join(row))
|
||||
|
||||
# builder = TextFileMazeBuilder
|
||||
|
||||
# maze = builder.buildFromFile('maze1.txt')
|
||||
|
||||
# print(maze)
|
||||
|
||||
# CV = ConsoleView(maze, (0,0))
|
||||
# CV.update('Что-то случилось')
|
||||
|
||||
# ME = MazeEvent('maze_loaded', maze, (0,0))
|
||||
|
||||
# CV.update(ME)
|
||||
|
||||
# CV.update('Что-то случилось')
|
||||
|
||||
#Интерфейс для команд
|
||||
|
||||
class Command(abc.ABC):
|
||||
|
||||
@abc.abstractmethod
|
||||
def execute(self): pass
|
||||
|
||||
@abc.abstractmethod
|
||||
def undo(self): pass
|
||||
|
||||
#Класс команды движения
|
||||
|
||||
class MoveCommand(Command):
|
||||
|
||||
def __init__(self):
|
||||
self.previousCell = (0,0)
|
||||
|
||||
def execute(self,player,direction):
|
||||
|
||||
self.previousCell = player.currentCell
|
||||
|
||||
resCell = (self.previousCell[0]+direction.dir[0],self.previousCell[1]+direction.dir[1])
|
||||
|
||||
player.moveTo(resCell)
|
||||
|
||||
def undo(self,player):
|
||||
|
||||
player.moveTo(self.previousCell)
|
||||
|
||||
#Класс игрока
|
||||
|
||||
class Player():
|
||||
|
||||
#Он хранит не текущую клетку, а только её координаты. Поскольку
|
||||
#нам надо перемещать игрока динамически, а команда для перемещения
|
||||
#не принимает лабиринт в качестве аргумента, следующую клетку мы
|
||||
#как объект получить не можем, а можем получить только её координаты.
|
||||
|
||||
def __init__(self, currentCell):
|
||||
|
||||
self.currentCell = currentCell
|
||||
|
||||
def moveTo(self, cell):
|
||||
|
||||
self.currentCell = cell
|
||||
|
||||
#Класс направление
|
||||
|
||||
class Direction():
|
||||
|
||||
def __init__(self, x,y):
|
||||
self.dir = (x,y)
|
||||
|
||||
#Тест системы перемещения клавиатурой :D
|
||||
|
||||
builder = TextFileMazeBuilder
|
||||
|
||||
maze = builder.buildFromFile('maze1.txt')
|
||||
|
||||
MS = MazeSolver(maze, DFS())
|
||||
|
||||
MS.solve()
|
||||
|
||||
MC = MoveCommand()
|
||||
|
||||
CV = MS.observers[0]
|
||||
|
||||
player1 = Player(CV.player_position)
|
||||
|
||||
instruct = '\nПеремещайтесь на W/A/S/D. Для отмены используйте ctrl+Z. Для выхода из режима перемещения команда X.\n'
|
||||
|
||||
def move(player, direction):
|
||||
|
||||
resCoords = (player.currentCell[0]+direction.dir[0], player.currentCell[1]+direction.dir[1])
|
||||
resCell = maze.getCell(resCoords[0], resCoords[1])
|
||||
if resCell == None or resCell.isWall:
|
||||
return
|
||||
MC.execute(player, direction)
|
||||
CV.update(MazeEvent('move', maze, player.currentCell))
|
||||
print(instruct)
|
||||
|
||||
def undo(player):
|
||||
|
||||
MC.undo(player)
|
||||
CV.update(MazeEvent('move', maze, player.currentCell))
|
||||
|
||||
print(instruct)
|
||||
|
||||
keyboard.add_hotkey('w', move, args=[player1, Direction(0,1)])
|
||||
|
||||
keyboard.add_hotkey('s', move, args=[player1, Direction(0,-1)])
|
||||
|
||||
keyboard.add_hotkey('a', move, args=[player1, Direction(-1,0)])
|
||||
|
||||
keyboard.add_hotkey('d', move, args=[player1, Direction(1,0)])
|
||||
|
||||
keyboard.add_hotkey('ctrl+z', undo, args=[player1])
|
||||
|
||||
keyboard.wait('x')
|
||||
keyboard.unhook_all()
|
||||
|
||||
|
||||
|
||||
#Эксперимент
|
||||
|
||||
res = []
|
||||
|
||||
strategyList = [BFS(),DFS(),Astar()]
|
||||
sNamesList = ['BFS','DFS','Astar']
|
||||
labNamesList = ['10x10','50x50','100x100','empty','no exit']
|
||||
for strategy in range(3):
|
||||
for i in range(1,6):
|
||||
|
||||
subres1 = []
|
||||
subres2 = []
|
||||
subres3 = []
|
||||
|
||||
maze_name = 'expmaze' + str(i) + '.txt'
|
||||
|
||||
maze = TextFileMazeBuilder.buildFromFile(maze_name)
|
||||
|
||||
MS = MazeSolver(maze, strategyList[strategy])
|
||||
|
||||
for j in range(10):
|
||||
Stats = MS.solve()
|
||||
subres1.append(Stats.timeMs)
|
||||
subres2.append(Stats.visitedCells)
|
||||
subres3.append(Stats.pathLength)
|
||||
|
||||
res.append([labNamesList[i-1],sNamesList[strategy],sum(subres1)/10., sum(subres2)/10., sum(subres3)/10.])
|
||||
|
||||
print(res)
|
||||
|
||||
with open("results.csv", "w", newline="") as f:
|
||||
writer = csv.writer(f)
|
||||
writer.writerows(res)
|
||||
6
GutovVM/docs/data/lab_2_data/maze1.txt
Normal file
6
GutovVM/docs/data/lab_2_data/maze1.txt
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
## ####S# ##
|
||||
# ## # ##
|
||||
## # # # #
|
||||
# ### #
|
||||
# ## ## E
|
||||
# ##### ######
|
||||
128
GutovVM/docs/data/lab_2_data/mermaid diagram.txt
Normal file
128
GutovVM/docs/data/lab_2_data/mermaid diagram.txt
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
classDiagram
|
||||
|
||||
class Cell{
|
||||
+tuple coords
|
||||
+bool isWall
|
||||
+bool isStart
|
||||
+bool isExit
|
||||
+isPassable(): bool
|
||||
}
|
||||
|
||||
class Maze{
|
||||
+np.array cells
|
||||
+int width
|
||||
+int height
|
||||
+Cell st
|
||||
+Cell ex
|
||||
+getCell(x,y): Cell
|
||||
+getNeighbors(cell): List~Cell~
|
||||
}
|
||||
|
||||
class MazeBuilder{
|
||||
<<interface>>
|
||||
+buildFromFile(filename): Maze
|
||||
}
|
||||
|
||||
class TextFileMazeBuilder{
|
||||
+buildFromFile(filename): Maze
|
||||
}
|
||||
|
||||
MazeBuilder <|.. TextFileMazeBuilder
|
||||
|
||||
class PathFindingStrategy{
|
||||
<<interface>>
|
||||
+findPath(maze,st,ex): list~Cell~
|
||||
}
|
||||
|
||||
class BFS{
|
||||
+set~tuple~ visited
|
||||
+findPath(maze,st,ex): list~Cell~
|
||||
}
|
||||
|
||||
class DFS{
|
||||
+set~tuple~ visited
|
||||
+findPath(maze,st,ex): list~Cell~
|
||||
}
|
||||
|
||||
class Astar{
|
||||
+dict~tuple, int~
|
||||
+set~tuple~ visited
|
||||
+findPath(maze,st,ex): list~Cell~
|
||||
}
|
||||
|
||||
PathFindingStrategy <|.. BFS
|
||||
PathFindingStrategy <|.. DFS
|
||||
PathFindingStrategy <|.. Astar
|
||||
|
||||
class SearchStats{
|
||||
+float timeMs
|
||||
+int visitedCells
|
||||
+int pathLength
|
||||
}
|
||||
|
||||
class MazeSolver{
|
||||
+Maze maze
|
||||
+PathFindingStrategy strategy
|
||||
+list~ConsoleView~ observers
|
||||
+setStrategy(strategy)
|
||||
+solve(): SearchStats
|
||||
}
|
||||
|
||||
class MazeEvent{
|
||||
+string event_type
|
||||
+Maze maze
|
||||
+tuple player_position
|
||||
+list~tuple~ path
|
||||
}
|
||||
|
||||
class Observer{
|
||||
<<interface>>
|
||||
+update(event)
|
||||
}
|
||||
|
||||
class ConsoleView{
|
||||
+Maze maze
|
||||
+tuple player_position
|
||||
+list~tuple~ path
|
||||
+update(event)
|
||||
+render(maze,player_position,path)
|
||||
}
|
||||
|
||||
class Command{
|
||||
<<interface>>
|
||||
+execute()
|
||||
+undo()
|
||||
}
|
||||
|
||||
class MoveCommand{
|
||||
+tuple previousCell
|
||||
+execute(player,direction)
|
||||
+undo(player)
|
||||
}
|
||||
|
||||
Command <|.. MoveCommand
|
||||
|
||||
class Player{
|
||||
+tuple currentCell
|
||||
+moveTo(cell)
|
||||
}
|
||||
|
||||
class Direction{
|
||||
+tuple dir
|
||||
}
|
||||
|
||||
MazeSolver --> PathFindingStrategy: uses
|
||||
MazeBuilder --> Maze: creates
|
||||
Maze --> Cell: contains
|
||||
ConsoleView ..|> Observer
|
||||
MazeSolver --> Observer: notifies
|
||||
MazeSolver --> MazeEvent: creates
|
||||
Observer --> MazeEvent: accepts
|
||||
MoveCommand --> Player: moves
|
||||
MoveCommand --> Direction: uses
|
||||
ConsoleView --> Player: accepts position
|
||||
ConsoleView --> Maze: renders
|
||||
MazeSolver --> SearchStats: returns
|
||||
MazeSolver --> Maze: accepts
|
||||
MazeEvent --> Player: stores position
|
||||
Player --> Cell: saves coords
|
||||
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|
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|
After Width: | Height: | Size: 92 KiB |
16
GutovVM/docs/data/lab_2_data/results copy 28 05 26.csv
Normal file
16
GutovVM/docs/data/lab_2_data/results copy 28 05 26.csv
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
ëàáèðèíò;ñòðàòåãèÿ;âðåìÿ_ìñ;ïîñåùåíî_êëåòîê (ñð);äëèíà_ïóòè (ñð)
|
||||
10x10;BFS;0.08966999594122171;36;21
|
||||
50x50;BFS;2.187670022249222;1020;501
|
||||
100x100;BFS;8.31503001973033;4172;414
|
||||
empty;BFS;5.047210049815476;2500;99
|
||||
no exit;BFS;2.197379991412163;1072;0
|
||||
10x10;DFS;0.09059999138116837;37;21
|
||||
50x50;DFS;1.264189975336194;593;581
|
||||
100x100;DFS;5.151620041579008;2384;1122
|
||||
empty;DFS;3.3813500544056296;2500;1275
|
||||
no exit;DFS;2.2671299753710628;1072;0
|
||||
10x10;Astar;0.11618996504694223;33;21
|
||||
50x50;Astar;2.8455600142478943;973;501
|
||||
100x100;Astar;9.197140019387007;2980;414
|
||||
empty;Astar;7.771430024877191;2500;99
|
||||
no exit;Astar;3.192879958078265;1072;0
|
||||
|
15
GutovVM/docs/data/lab_2_data/results.csv
Normal file
15
GutovVM/docs/data/lab_2_data/results.csv
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
10x10,BFS,0.08966999594122171,36.0,21.0
|
||||
50x50,BFS,2.187670022249222,1020.0,501.0
|
||||
100x100,BFS,8.31503001973033,4172.0,414.0
|
||||
empty,BFS,5.047210049815476,2500.0,99.0
|
||||
no exit,BFS,2.197379991412163,1072.0,0.0
|
||||
10x10,DFS,0.09059999138116837,37.0,21.0
|
||||
50x50,DFS,1.264189975336194,593.0,581.0
|
||||
100x100,DFS,5.151620041579008,2384.0,1122.0
|
||||
empty,DFS,3.3813500544056296,2500.0,1275.0
|
||||
no exit,DFS,2.2671299753710628,1072.0,0.0
|
||||
10x10,Astar,0.11618996504694223,33.0,21.0
|
||||
50x50,Astar,2.8455600142478943,973.0,501.0
|
||||
100x100,Astar,9.197140019387007,2980.0,414.0
|
||||
empty,Astar,7.771430024877191,2500.0,99.0
|
||||
no exit,Astar,3.192879958078265,1072.0,0.0
|
||||
|
BIN
GutovVM/docs/otchet2.docx
Normal file
BIN
GutovVM/docs/otchet2.docx
Normal file
Binary file not shown.
BIN
GutovVM/docs/otchet2.pdf
Normal file
BIN
GutovVM/docs/otchet2.pdf
Normal file
Binary file not shown.
Binary file not shown.
BIN
GutovVM/docs/~$tchet2.docx
Normal file
BIN
GutovVM/docs/~$tchet2.docx
Normal file
Binary file not shown.
BIN
GutovVM/docs/~WRL0005.tmp
Normal file
BIN
GutovVM/docs/~WRL0005.tmp
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user